

In combat, planning your moves carefully can mean the difference between victory and defeat. (If you are planning to Master Scout, it's also a great time to build some of your traps and start using them.) This will cause them to take more time to detect you, thereby giving you an estimated 2 to 3 extra combat moves before they even start to attack you. At Marksman, one of the best tricks in combat against NPC's is going prone from a far distance (but not too far) before attacking a target. You can earn this through killing creatures and harvesting their meat (so it's nice to have marksman to kill the creatures with, and you can get two types of XP this way when you kill a creature), or by using the scout ability Mask Scent and evading creatures who are trying to detect you.Ĭombat is one of the most important parts to being a Bounty Hunter. Therefore, if you start at pistols, it's better to work on your whole line of Pistols (to IV) instead of dabbling with Rifles I-II or Carbines I-II.Īs a scout, you'll need scouting XP. It doesn't really matter what you do first, but you should level one whole branch at a time. (Carbines in SWG somewhat resemble guns like M-16's or sub-machine guns IRL. A while back they changed the requirement for BH from Master Scout to just the Exploration branch of Scout.Īs a Marksman, you have to become well-learned in three common ranged weapon types: Pistols, Carbines, and Rifles. That way you'll already be working your way towards Bounty Hunter. You should start the game as either a Marksman or a Scout. Section 1 - Newbie skills: Marksman and Scout (I had this posted on the BH forums for some time, but have reposted it here so it's hopefully easier to find.) Best part of the game is the almost infinite combinations of templates you can put together.Darein's Guide: Learning the Trade of the Bounty Hunter v1.0 beta Dual Graul Maulers and a flamethrower against players that hardly knew the game mechanics or what kind of armor they should be wearing was great. MCH / 0040 Commando This was my most enjoyed template. M Pistols / M Fencer (Back when there was no Dodge cap and literally no one could hit me)

TKM is such a balanced class and if you have some badass poisons you are set. Highly effective for depleting force and great against non-jedi also. TKM, Doc/CM With Famine's Poisons and a high dmg VK- This was a Jedi Killing template towards the end of pre-cu. Until the code is working it comes down to the Fotm that is effective at the time of the current patch. LD at 64 meters was some funny stuff.I absolutely loved this Pistol template back in the day, I think it is almost exactly what I used, but its hard to make the templates we all used to love work in pvp correctly on Emu. Novice commando, smuggler xx4x, bh xx4x, mpistoleer,īefore they nerfed this in like the first 3-4 months you could use a linger pistol to spam all of the pistol shots.
